Hover Boot Racer – 1-Month Prototype Checkpoint
This prototype was built over the course of one month as a personal project to explore gameplay mechanics and systems design in Unreal Engine. It features fast-paced, sci-fi racing with hover boots instead of vehicles, incorporating elements like drifting, anti-gravity tracks, pickups, AI racers, and throwable weapons.
All gameplay functionality was created by me using Unreal and Blueprints, with animation support from David Echeagaray for the skating and turning cycles.
This prototype was built over the course of one month as a personal project to explore gameplay mechanics and systems design in Unreal Engine. It features fast-paced, sci-fi racing with hover boots instead of vehicles, incorporating elements like drifting, anti-gravity tracks, pickups, AI racers, and throwable weapons.
All gameplay functionality was created by me using Unreal and Blueprints, with animation support from David Echeagaray for the skating and turning cycles.
Short Teaser
Current Status